![]() ![]() ![]() It was a separate team so that one I really need to play because I wasn't immersed in it for so long. " System Shock 2, I didn't have anything to do with. I need to relive the experience of being at Citadel Station. I think I know the world of System Shock pretty well, but the details are gone. I hope I've forgotten it all so it feels new. His first job is to spend some time with the games that are inspiring System Shock 3. ![]() Its emphasis on story and player freedom made it one of the most influential games of the 1990s.ĭuring our interview he made the point that System Shock 3 is in its most early days of development, but he talked about some of the ways he'll be bringing the game to life in the next few weeks and months of its development. Spector was producer of the original System Shock in 1994. It's the first game in the much-admired series of first-person action RPGs since Looking Glass released System Shock 2for Windows PC back in 1999. In December, OtherSide Entertainment confirmed that System Shock 3 was in development. Prior to starting Junction Point, Spector led the Austin, Texas, branch of the studio Ion Storm from September 1997 to November 2004, working on the Deus Ex and Thief franchises. Spector's most recent work in the game industry was on the Epic Mickey franchise at Junction Point Studios, which he co-founded in 2004 and which parent company Disney Interactive shut down in January 2013. "I know the world of System Shock pretty well." ![]() "This is my second day on the job so it's a little early to be saying what I'm going to be doing, but I have a concept doc that I wrote up over the last couple of weeks. "It's just me in a room, typing a lot," he told me today, during an interview at DICE. He still has a few months left of his tenure at the University of Texas in Austin but he's already working part-time on designing the new game. Now the man whose credits include Deus Ex, Ultima Underworld and the original System Shockis starting work on System Shock 3 for OtherSide Entertainment. Warren Spector has spent the last few few years in academia, teaching game design. ![]()
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